Thursday, July 10, 2008

Nascar 08

Fast, dangerous, glamorous, and in serious need of an occasional right corner.

It was always likely that a non Nascar fan (me), would find it hard to enjoy a game that always seemed limited from the start. However, the start of the game showed promise. Well designed mini games help you get to grips with the game, and at first, the game is entertaining. Then your digits get tired of holding down accelerate, and moving the analogue stick from slightly left to slightly more left.

This is where I run out of things to say for the game play. The graphics are alright, the menus are great, and the story mode of the game is fresh and entertaining. But the problem is, by your 4th or 5th race, you are bored. O, another circle type circuit. There is also a huge gap in difficulties – beginner is far too easy, but progressing up a level makes you feel like you’ve never played a game before.

There is little variation between races, and the feeling of each car and driver being different has backtracked to F1 97 days, where all cars followed an exact line, were impossible to knock off of it, and only overtook at certain places. One final dig is the inconsistency of cautions given – gently nudge a car in front and you’ll receive a caution or pit penalty, but when you are taken out by a t-bone manoeuvre you see on Bravo 50 times a day, causing you to roll and ruin your car – your opponent is apparently invisible, and you receive a caution for unnecessary roughness – and while I was apologetic for getting my teeth all over the track, I did feel it was a little unfair.

Whilst I may be a little biased, I just find it a little hard to see how well this game will keep you interested past the first hour.

New Game Scores, 1 word sum up and buy or not to buy..

Nascar 08 (Xbox, Ps3) - 4/10 – circles – Don’t Buy

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